![]() Rather limited.Īn excellent presentational app for iPad and Windows 8/10. Essential Purchase!īlock based programming app for the iPad. Next step up from Daisy the Dinosaur from the same manufacturers.īrilliant online multi-choice quiz maker and delivery system. Questions and leaderboard displayed on IWB.Įxcellent directional programming game including subroutines and loops.Įach participant can use any internet enabled device to input their answer. The free 'hour of code' version is probably enough. Lightbot, but with more of the easier levels. Simple but effective iPad app for combining pictures and Text. Throw your own pots then decorate and virtually 'sell' them. Invest your profits into more patterns and colours. Use Remote Desktop on a Windows PC from your iPad! Python is generally recognised as the best 'proper' programming language for beginners. More directional programming - worth a look. Simple, block based programming for younger children. Set (share files), collect (grab saved work) and feedback (orally or written) on work produced on an iPad. Probably the best way to solve the problem of saving files to a 'network' on an iPad.Ī bit like the old infrared voting systems but for the internet age. ![]() Create quizzes or use to collect text from children. Good for reception/KS1 who struggle with left/right Long established web based introduction to directional programming. Save files from an iPad to a webDav server running on your network or the internet.Ĭreate and manage WordPress blog posts. I just wish they would make it so that it's easier to sign in and out as different users.THIS APP IS GOOD FOR KIDS WHO NEED HELP WITH: Planningĭeveloping a systematic approach for setting and achieving goals.īreaking down a task into steps is a key element to successful planning. Lightbot: Code Hour teaches kids the concept of instruction sequencing (programming a string of commands to be carried out at a later date), requiring them to think carefully about their goal and exactly what it will take to get there. Users must look at the course the lightbot has to travel and figure out when it will need to turn, jump, or walk straight. Then they must pick from a group of symbols that correspond to those actions in order to guide the robot to the end goal. They won't know for sure until the robot runs the course whether or not their instruction sequence is successful-just like planning in real life. ![]() FlexibilityĪdapting and adjusting to changing conditions and expectations.īecause of the trial and error that is so much a part of the coding process, kids will find their flexibility is put to the test. ![]()
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